using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor.Shared")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor.Tests")] [assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")]