using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Shared")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Tests")] [assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.RPCore.Runtime")] [assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.Universal.Runtime")] // access to internal ProfileIds // Access to SamplingResources for the PathTracing package, to be removed when its content will be moved to RP Core [assembly: InternalsVisibleTo("Unity.Rendering.PathTracing.Runtime.Tests")] [assembly: InternalsVisibleTo("Unity.PathTracing.Runtime.Tests")] [assembly: InternalsVisibleTo("Unity.PathTracing.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.PathTracing.Runtime")] [assembly: InternalsVisibleTo("Unity.PathTracing.Editor")] // Smoke test project visibility [assembly: InternalsVisibleTo("SRPSmoke.Runtime")] [assembly: InternalsVisibleTo("SRPSmoke.Runtime.Tests")] [assembly: InternalsVisibleTo("SRPSmoke.Editor.Tests")] [assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")]