using System;
namespace UnityEngine.Rendering
{
public partial class ProbeAdjustmentVolume
{
/// Whether to invalidate all probes falling within this volume.
[Obsolete("This field is only kept for migration purpose. Use mode instead. #from(2023.1)")] public bool invalidateProbes = false;
/// Whether to use a custom threshold for dilation for probes falling withing this volume.
[Obsolete("This field is only kept for migration purpose. Use mode instead. #from(2023.1)")] public bool overrideDilationThreshold = false;
}
}