using System; namespace UnityEngine.Rendering { public partial class ProbeAdjustmentVolume { /// Whether to invalidate all probes falling within this volume. [Obsolete("This field is only kept for migration purpose. Use mode instead. #from(2023.1)")] public bool invalidateProbes = false; /// Whether to use a custom threshold for dilation for probes falling withing this volume. [Obsolete("This field is only kept for migration purpose. Use mode instead. #from(2023.1)")] public bool overrideDilationThreshold = false; } }