namespace UnityEngine.Rendering { static class ProbeVolumeUtil { internal static int CellSize(int subdivisionLevel) => (int)Mathf.Pow(ProbeBrickPool.kBrickCellCount, subdivisionLevel); internal static float BrickSize(float minBrickSize, int subdivisionLevel) => minBrickSize * CellSize(subdivisionLevel); internal static float MaxBrickSize(float minBrickSize, int maxSubDivision) => BrickSize(minBrickSize, maxSubDivision - 1); } }