using System; using UnityEditor.ShaderGraph; using UnityEngine.Rendering; namespace UnityEditor.Rendering.HighDefinition.ShaderGraph { static class CreateStackLitShaderGraph { [MenuItem("Assets/Create/Shader Graph/HDRP/StackLit Shader Graph", priority = CoreUtils.Priorities.assetsCreateShaderMenuPriority + 6)] public static void CreateStackLitGraph() { var target = (HDTarget)Activator.CreateInstance(typeof(HDTarget)); target.TrySetActiveSubTarget(typeof(StackLitSubTarget)); var blockDescriptors = new[] { BlockFields.VertexDescription.Position, BlockFields.VertexDescription.Normal, BlockFields.VertexDescription.Tangent, BlockFields.SurfaceDescription.BaseColor, BlockFields.SurfaceDescription.NormalTS, HDBlockFields.SurfaceDescription.BentNormal, HDBlockFields.SurfaceDescription.TangentTS, BlockFields.SurfaceDescription.Metallic, HDBlockFields.SurfaceDescription.DielectricIor, BlockFields.SurfaceDescription.Smoothness, BlockFields.SurfaceDescription.Emission, BlockFields.SurfaceDescription.Occlusion, BlockFields.SurfaceDescription.Alpha, }; GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors); } } }