namespace UnityEditor.Rendering.HighDefinition.ShaderGraph { class WaterData : HDTargetData { } class WaterDecalData : HDTargetData { public bool affectsDeformation = true; public bool affectsFoam = true; public bool affectsSimulationMask = true; public bool affectsLargeCurrent = true; public bool affectsRipplesCurrent = true; } }