using UnityEngine; namespace UnityEditor.Rendering.HighDefinition { static partial class HDCameraUI { partial class Output { class Styles { #if ENABLE_MULTIPLE_DISPLAYS public static readonly GUIContent targetDisplay = EditorGUIUtility.TrTextContent("Target Display"); #endif #if ENABLE_VR && ENABLE_XR_MANAGEMENT public static readonly GUIContent xrRenderingContent = EditorGUIUtility.TrTextContent("XR Rendering"); #endif public const string msaaWarningMessage = "Manual MSAA target set with deferred rendering. This will lead to undefined behavior."; } } } }