using System; using UnityEngine.Serialization; namespace UnityEngine.Rendering.HighDefinition { [Obsolete("#from(2021.2)")] [SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))] [DisplayInfo(name = "Volumetric Fog Quality (Deprecated)")] class VolumetricLightingController : VolumeComponent { [Tooltip("Sets the distance (in meters) from the Camera's Near Clipping Plane to the back of the Camera's volumetric lighting buffer.")] public MinFloatParameter depthExtent = new MinFloatParameter(64.0f, 0.1f); [Tooltip("Controls the distribution of slices along the Camera's focal axis. 0 is exponential distribution and 1 is linear distribution.")] [FormerlySerializedAs("depthDistributionUniformity")] public ClampedFloatParameter sliceDistributionUniformity = new ClampedFloatParameter(0.75f, 0, 1); } } // UnityEngine.Rendering.HighDefinition