#if SHADERPASS == SHADERPASS_DEPTH_ONLY #ifdef WRITE_NORMAL_BUFFER #if defined(_NORMALMAP) #define OVERRIDE_SPLAT_SAMPLER_NAME sampler_Normal0 #elif defined(_MASKMAP) #define OVERRIDE_SPLAT_SAMPLER_NAME sampler_Mask0 #endif #endif #endif #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl"