using System; namespace UnityEditor.ShaderGraph { [GenerationAPI] internal enum InstancingOptions { AssumeUniformScaling, RenderingLayer, NoMatrices, NoLightProbe, NoLightmap, NoLodFade, } [GenerationAPI] internal static class InstancingOptionsExtensions { public static string ToShaderString(this InstancingOptions options) { switch (options) { case InstancingOptions.AssumeUniformScaling: return "assumeuniformscaling"; case InstancingOptions.RenderingLayer: return "renderinglayer"; case InstancingOptions.NoMatrices: return "nomatrices"; case InstancingOptions.NoLightProbe: return "nolightprobe"; case InstancingOptions.NoLightmap: return "nolightmap"; case InstancingOptions.NoLodFade: return "nolodfade"; default: throw new ArgumentOutOfRangeException(); } } } }