fileFormatVersion: 2 guid: 39144937a5efe954dac51acbbe54157e ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 template: name: Decal Simple category: Decals description: 'A simple decal template that projects a color image along the Y axis of the decal. This simple decal does not modify the smoothness, normals, metallic, or ambient occlusion properties of the material. If you want to change those, you''ll need to add additional features to the shader. In order to use decals in URP, you''ll need to add the Decal Renderer Feature to URP''s Renderer Data asset. In HDRP, decals work automatically so no settings changes are required. In both render pipelines, you can add a decal to your scene by right-clicking in your scene''s Hierarchy panel and selecting Rendering->HDRP (or URP) Decal Projector. Then select the new Decal Projector and assign it a material that uses your Shader Graph asset. Supported Pipeline(s): HDRP & URP Active Target: Decal VFX Graph Support: disabled' icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: 73df811908489f1408d1bec44aab3a80, type: 3}