using System; using UnityEngine; namespace UnityEditor.VFX { [VFXInfo(type = typeof(SkinnedMeshRenderer))] class VFXSlotSkinnedMeshRenderer : VFXSlotObject { public override VFXValue DefaultExpression(VFXValue.Mode mode) { return new VFXSkinnedMeshRendererValue(EntityId.None, mode); } } }