fileFormatVersion: 2 guid: 1716ff8c1e51af14280cc97fbcba3b11 ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 template: name: Decal Material Volume category: Decals description: 'A decal template that projects a material from the top, side, and front using triplanar projection. Works great for blending terrain materials onto other objects. Angle fade is not enabled in this shader because it projects correctly at any angle. In order to use decals in URP, you''ll need to add the Decal Renderer Feature to URP''s Renderer Data asset. In HDRP, decals work automatically so no settings changes are required. In both render pipelines, you can add a decal to your scene by right-clicking in your scene''s Hierarchy panel and selecting Rendering->HDRP (or URP) Decal Projector. Then select the new Decal Projector and assign it a material that uses your Shader Graph asset. Supported Pipeline(s): HDRP & URP Active Target: Decal VFX Graph Support: disabled' icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: 5616b96dbeb625c498fdfe9517c1552b, type: 3}