using System.Collections.Generic; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { class VolumetricCloudsResourcesStripper : IRenderPipelineGraphicsSettingsStripper { public bool active => true; public bool CanRemoveSettings(VolumetricCloudsRuntimeResources settings) { foreach (var asset in HDRPBuildData.instance.renderPipelineAssets) { if (asset.currentPlatformRenderPipelineSettings.supportVolumetricClouds) return false; } return true; } } }