using UnityEngine; namespace UnityEditor.VFX.Block { class CollisionAABoxDeprecatedV2 : CollisionBase { public override string name { get { return "Collide with AABox"; } } public class InputProperties { [Tooltip("Sets the bounding box with which particles can collide.")] public AABox box = new AABox() { size = Vector3.one }; } public override void Sanitize(int version) { var newCollisionShape = ScriptableObject.CreateInstance(); SanitizeHelper.MigrateBlockCollisionShapeToComposed(newCollisionShape, this, CollisionShapeBase.Type.OrientedBox); ReplaceModel(newCollisionShape, this); } } }