using System; using UnityEngine; namespace UnityEditor.Animations.Rigging { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] internal sealed class CustomOverlayAttribute : Attribute { private Type m_EffectorType; public CustomOverlayAttribute(Type effectorType) { m_EffectorType = effectorType; } public Type effectorType { get => m_EffectorType; } } }