using UnityEngine.Animations.Rigging;
namespace UnityEditor.Animations.Rigging
{
///
/// MultiAim inverse constraint.
///
///
[InverseRigConstraint(typeof(MultiAimConstraint))]
public class MultiAimInverseConstraint : OverrideRigConstraint<
MultiAimConstraint,
MultiAimInverseConstraintJob,
MultiAimConstraintData,
MultiAimInverseConstraintJobBinder
>
{
///
/// Constructor.
///
/// Base constraint to override.
public MultiAimInverseConstraint(MultiAimConstraint baseConstraint) : base(baseConstraint) {}
}
}