using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Animations.Rigging;
namespace UnityEditor.Animations.Rigging
{
///
/// MultiParent inverse constraint.
///
///
[InverseRigConstraint(typeof(MultiParentConstraint))]
public class MultiParentInverseConstraint : OverrideRigConstraint<
MultiParentConstraint,
MultiParentInverseConstraintJob,
MultiParentConstraintData,
MultiParentInverseConstraintJobBinder
>
{
///
/// Constructor.
///
/// Base constraint to override.
public MultiParentInverseConstraint(MultiParentConstraint baseConstraint) : base(baseConstraint) { }
}
}