using UnityEngine.Animations.Rigging; namespace UnityEditor.Animations.Rigging { /// /// TwoBone IK inverse constraint. /// /// [InverseRigConstraint(typeof(TwoBoneIKConstraint))] public class TwoBoneIKInverseConstraint : OverrideRigConstraint< TwoBoneIKConstraint, TwoBoneIKInverseConstraintJob, TwoBoneIKConstraintData, TwoBoneIKInverseConstraintJobBinder > { /// /// Constructor. /// /// Base constraint to override. public TwoBoneIKInverseConstraint(TwoBoneIKConstraint baseConstraint) : base(baseConstraint) {} } }