using UnityEngine.Animations.Rigging;
namespace UnityEditor.Animations.Rigging
{
///
/// TwoBone IK inverse constraint.
///
///
[InverseRigConstraint(typeof(TwoBoneIKConstraint))]
public class TwoBoneIKInverseConstraint : OverrideRigConstraint<
TwoBoneIKConstraint,
TwoBoneIKInverseConstraintJob,
TwoBoneIKConstraintData,
TwoBoneIKInverseConstraintJobBinder
>
{
///
/// Constructor.
///
/// Base constraint to override.
public TwoBoneIKInverseConstraint(TwoBoneIKConstraint baseConstraint) : base(baseConstraint) {}
}
}