using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; #if ENABLE_NVIDIA && ENABLE_NVIDIA_MODULE namespace UnityEngine.NVIDIA { internal class DebugView { #region Main Internal Methods internal void Reset() { InternalReset(); } internal void Update() { InternalUpdate(); } internal DebugUI.Widget CreateWidget() { return InternalCreateWidget(); } #endregion #region Private implementation private enum DeviceState { Unknown, MissingPluginDLL, DeviceCreationFailed, Active } private GraphicsDeviceDebugView m_DebugView = null; private class Container where T : struct { public T data = new T(); } private class Data { public DeviceState deviceState = DeviceState.Unknown; public bool dlssSupported = false; public Container[] dlssFeatureInfos = null; } private Data m_Data = new Data(); private void InternalReset() { GraphicsDevice device = NVIDIA.GraphicsDevice.device; if (device != null && m_DebugView != null) { device.DeleteDebugView(m_DebugView); } m_DebugView = null; } private void InternalUpdate() { GraphicsDevice device = NVIDIA.GraphicsDevice.device; bool panelIsOpen = DebugManager.instance.displayRuntimeUI || DebugManager.instance.displayEditorUI; if (device != null) { if (panelIsOpen && m_DebugView == null) { m_DebugView = device.CreateDebugView(); } else if (!panelIsOpen && m_DebugView != null) { device.DeleteDebugView(m_DebugView); m_DebugView = null; } } if (device != null) { if (m_DebugView != null) { m_Data.deviceState = DeviceState.Active; m_Data.dlssSupported = device.IsFeatureAvailable(UnityEngine.NVIDIA.GraphicsDeviceFeature.DLSS); device.UpdateDebugView(m_DebugView); TranslateDlssFeatureArray(m_Data.dlssFeatureInfos, m_DebugView); } else { m_Data.deviceState = DeviceState.Unknown; } } else if (device == null) { bool isPluginLoaded = NVUnityPlugin.IsLoaded(); m_Data.deviceState = isPluginLoaded ? DeviceState.DeviceCreationFailed : DeviceState.MissingPluginDLL; m_Data.dlssSupported = false; ClearFeatureStateContainer(m_Data.dlssFeatureInfos); } UpdateDebugUITable(); } private static void ClearFeatureStateContainer(Container[] containerArray) { for (int i = 0; i < containerArray.Length; ++i) { containerArray[i].data = new DLSSDebugFeatureInfos(); } } private static void TranslateDlssFeatureArray(Container[] containerArray, in GraphicsDeviceDebugView debugView) { ClearFeatureStateContainer(containerArray); if (!debugView.dlssFeatureInfos.Any()) return; //copy data over int i = 0; foreach (var featureInfo in debugView.dlssFeatureInfos) { if (i == containerArray.Length) break; containerArray[i++].data = featureInfo; } } #endregion #region Debug User Interface private const int MaxDebugRows = 4; private DebugUI.Container m_DebugWidget = null; private DebugUI.Table.Row[] m_DlssViewStateTableRows = null; private DebugUI.Container m_DlssViewStateTableHeader = null; private DebugUI.Table m_DlssViewStateTable = null; private DebugUI.Widget InternalCreateWidget() { if (m_DebugWidget != null) return m_DebugWidget; m_DlssViewStateTableHeader = new DebugUI.Table.Row() { displayName = "", children = { new DebugUI.Container() { displayName = "Status", }, new DebugUI.Container() { displayName = "Input resolution", }, new DebugUI.Container() { displayName = "Output resolution", }, new DebugUI.Container() { displayName = "Quality", } } }; m_DlssViewStateTable = new DebugUI.Table() { displayName = "DLSS Slot ID", isReadOnly = true }; m_DlssViewStateTable.children.Add(m_DlssViewStateTableHeader); m_DebugWidget = new DebugUI.Foldout() { displayName = "NVIDIA Device settings", children = { new DebugUI.Value() { displayName = "NVUnityPlugin Version", getter = () => m_DebugView == null ? "-" : m_DebugView.deviceVersion.ToString("X2"), }, new DebugUI.Value() { displayName = "DLSS Version", getter = () => m_DebugView == null ? "-" : String.Format("{0}.{1}.{2}", (m_DebugView.ngxVersion >> 16) & 0xFF, (m_DebugView.ngxVersion >> 8) & 0xFF, m_DebugView.ngxVersion & 0xFF), }, new DebugUI.Value() { displayName = "Device Status", getter = () => m_Data.deviceState.ToString(), }, new DebugUI.Value() { displayName = "DLSS Supported", getter = () => m_Data.dlssSupported ? "True" : "False", }, new DebugUI.Value { displayName = "DLSS Injection Point", getter = () => HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.dynamicResolutionSettings.DLSSInjectionPoint }, m_DlssViewStateTable } }; m_Data.dlssFeatureInfos = new Container[MaxDebugRows]; m_DlssViewStateTableRows = new DebugUI.Table.Row[m_Data.dlssFeatureInfos.Length]; String resToString(uint a, uint b) { return "" + a + "x" + b; } for (int r = 0; r < m_Data.dlssFeatureInfos.Length; ++r) { var c = new Container() { data = new DLSSDebugFeatureInfos() }; m_Data.dlssFeatureInfos[r] = c; var dlssStateRow = new DebugUI.Table.Row() { children = { new DebugUI.Value() { getter = () => c.data.validFeature ? "Valid" : "-" }, new DebugUI.Value() { getter = () => c.data.validFeature ? resToString(c.data.execData.subrectWidth, c.data.execData.subrectHeight) : "-" }, new DebugUI.Value() { getter = () => c.data.validFeature ? resToString(c.data.initData.outputRTWidth, c.data.initData.outputRTHeight) : "-" }, new DebugUI.Value() { getter = () => c.data.validFeature ? c.data.initData.quality.ToString() : "-" } } }; dlssStateRow.isHiddenCallback = () => !c.data.validFeature; m_DlssViewStateTableRows[r] = dlssStateRow; } m_DlssViewStateTable.children.Add(m_DlssViewStateTableRows); m_DlssViewStateTable.isHiddenCallback = () => { foreach (var row in m_DlssViewStateTableRows) { if (!row.isHidden) return false; } return true; }; return m_DebugWidget; } private void UpdateDebugUITable() { for (int r = 0; r < m_DlssViewStateTableRows.Length; ++r) { var d = m_Data.dlssFeatureInfos[r].data; m_DlssViewStateTableRows[r].displayName = d.validFeature ? Convert.ToString(d.featureSlot) : ""; } } #endregion } } #endif