using UnityEngine.Animations.Rigging;
namespace UnityEditor.Animations.Rigging
{
///
/// TwistChain inverse constraint.
///
///
[InverseRigConstraint(typeof(TwistChainConstraint))]
public class TwistChainInverseConstraint : OverrideRigConstraint<
TwistChainConstraint,
TwistChainInverseConstraintJob,
TwistChainConstraintData,
TwistChainInverseConstraintJobBinder
>
{
///
/// Constructor.
///
/// Base constraint to override.
public TwistChainInverseConstraint(TwistChainConstraint baseConstraint) : base(baseConstraint) {}
}
}