Pass { $splice(PassName) Tags { $splice(LightMode) } // Debug $splice(Debug) // -------------------------------------------------- // Pass HLSLPROGRAM // Pragmas $splice(PassPragmas) #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/FragInputs.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl" // Includes $splice(PreGraphIncludes) $splice(GraphIncludes) $splice(PostGraphIncludes) ENDHLSL }