using UnityEngine.Animations.Rigging; namespace UnityEditor.Animations.Rigging { /// /// MultiAim inverse constraint. /// /// [InverseRigConstraint(typeof(MultiAimConstraint))] public class MultiAimInverseConstraint : OverrideRigConstraint< MultiAimConstraint, MultiAimInverseConstraintJob, MultiAimConstraintData, MultiAimInverseConstraintJobBinder > { /// /// Constructor. /// /// Base constraint to override. public MultiAimInverseConstraint(MultiAimConstraint baseConstraint) : base(baseConstraint) {} } }