using UnityEngine; using UnityEngine.Animations; using UnityEngine.Animations.Rigging; namespace UnityEditor.Animations.Rigging { /// /// MultiParent inverse constraint. /// /// [InverseRigConstraint(typeof(MultiParentConstraint))] public class MultiParentInverseConstraint : OverrideRigConstraint< MultiParentConstraint, MultiParentInverseConstraintJob, MultiParentConstraintData, MultiParentInverseConstraintJobBinder > { /// /// Constructor. /// /// Base constraint to override. public MultiParentInverseConstraint(MultiParentConstraint baseConstraint) : base(baseConstraint) { } } }