using UnityEngine.Animations.Rigging; namespace UnityEditor.Animations.Rigging { /// /// MultiReferential inverse constraint. /// [InverseRigConstraint(typeof(MultiReferentialConstraint))] public class MultiReferentialInverseConstraint : OverrideRigConstraint< MultiReferentialConstraint, MultiReferentialInverseConstraintJob, MultiReferentialConstraintData, MultiReferentialInverseConstraintJobBinder > { /// /// Constructor. /// /// Base constraint to override. public MultiReferentialInverseConstraint(MultiReferentialConstraint baseConstraint) : base(baseConstraint) {} } }