using UnityEngine.Animations.Rigging;
namespace UnityEditor.Animations.Rigging
{
///
/// MultiReferential inverse constraint.
///
[InverseRigConstraint(typeof(MultiReferentialConstraint))]
public class MultiReferentialInverseConstraint : OverrideRigConstraint<
MultiReferentialConstraint,
MultiReferentialInverseConstraintJob,
MultiReferentialConstraintData,
MultiReferentialInverseConstraintJobBinder
>
{
///
/// Constructor.
///
/// Base constraint to override.
public MultiReferentialInverseConstraint(MultiReferentialConstraint baseConstraint) : base(baseConstraint) {}
}
}