using UnityEngine.Animations.Rigging;
namespace UnityEditor.Animations.Rigging
{
///
/// MultiRotation inverse constraint.
///
///
[InverseRigConstraint(typeof(MultiRotationConstraint))]
public class MultiRotationInverseConstraint : OverrideRigConstraint<
MultiRotationConstraint,
MultiRotationInverseConstraintJob,
MultiRotationConstraintData,
MultiRotationInverseConstraintJobBinder
>
{
///
/// Constructor.
///
/// Base constraint to override.
public MultiRotationInverseConstraint(MultiRotationConstraint baseConstraint) : base(baseConstraint) {}
}
}