using UnityEngine.Animations.Rigging; namespace UnityEditor.Animations.Rigging { /// /// MultiRotation inverse constraint. /// /// [InverseRigConstraint(typeof(MultiRotationConstraint))] public class MultiRotationInverseConstraint : OverrideRigConstraint< MultiRotationConstraint, MultiRotationInverseConstraintJob, MultiRotationConstraintData, MultiRotationInverseConstraintJobBinder > { /// /// Constructor. /// /// Base constraint to override. public MultiRotationInverseConstraint(MultiRotationConstraint baseConstraint) : base(baseConstraint) {} } }