using System; namespace UnityEngine.Rendering.HighDefinition { public partial class HDVolumeDebugSettings { /// /// Specifies the render pipeline for this volume settings /// [Obsolete("This property is obsolete and kept only for not breaking user code. VolumeDebugSettings will use current pipeline when it needs to gather volume component types and paths. #from(2023.2)")] public override Type targetRenderPipeline => typeof(HDRenderPipeline); } }