namespace UnityEngine.Rendering.HighDefinition { [GenerateHLSL(needAccessors = false, generateCBuffer = true)] internal unsafe struct DepthPyramidConstants { public uint _MinDstCount; public uint _CbDstCount; public uint _DepthPyramidPad0; public uint _DepthPyramidPad1; public Vector2Int _SrcOffset; public Vector2Int _SrcLimit; public Vector2Int _DstSize0; public Vector2Int _DstSize1; public Vector2Int _DstSize2; public Vector2Int _DstSize3; public Vector2Int _MinDstOffset0; public Vector2Int _MinDstOffset1; public Vector2Int _MinDstOffset2; public Vector2Int _MinDstOffset3; public Vector2Int _CbDstOffset0; public Vector2Int _CbDstOffset1; } }