fileFormatVersion: 2 guid: 02532cbb810fb404db49da84f1efe41e ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 exposeTemplateAsShader: 1 template: name: PBR Sky category: Environment and Materials description: "The Physically Based Sky simulates a spherical planet with a two-part atmosphere that has an exponentially decreasing density based on its altitude. This means that the higher you go above sea level, the less dense the atmosphere is. Additionally, the model includes an ozone layer following a tent distribution based on altitude.\r\n\r\nThis is a template for customizing sky with stars, nebula, ground textures and more complex effect like aurora borealis.\r\nYou can then assign this material in the material rendering mode field in the Physically Base Sky override. \r\n\r\nSupported Pipeline(s): HDRP\r\nActive Target: Physically Based Sky\r\nVFX Graph Support: disabled" icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: 946a0e87fb01d8f49bb30221dd8f2971, type: 3}