using System; #if UNITY_EDITOR using UnityEditor; using UnityEditor.Rendering; #endif namespace UnityEngine.Rendering.HighDefinition { /// /// Settings class that stores the default volume profile for Volume Framework. /// [Serializable] [SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))] [Categorization.CategoryInfo(Name = "Volume", Order = 0)] [Categorization.ElementInfo(Order = 0)] public class HDRPDefaultVolumeProfileSettings : IDefaultVolumeProfileSettings { #region Version internal enum Version : int { Initial = 0, } [SerializeField][HideInInspector] Version m_Version; /// Current version. public int version => (int)m_Version; #endregion [SerializeField] VolumeProfile m_VolumeProfile; /// /// The default volume profile asset. /// public VolumeProfile volumeProfile { get => m_VolumeProfile; set => this.SetValueAndNotify(ref m_VolumeProfile, value); } } #if UNITY_EDITOR //Overriding "Reset" in menu that is not called at HDRPDefaultVolumeProfileSettings creation such Reset() struct ResetImplementation : IRenderPipelineGraphicsSettingsContextMenu { public void PopulateContextMenu(HDRPDefaultVolumeProfileSettings setting, PropertyDrawer drawer, ref GenericMenu menu) { void Reset() { if (EditorGraphicsSettings.TryGetRenderPipelineSettingsForPipeline(out var rpgs)) { RenderPipelineGraphicsSettingsEditorUtility.Rebind( new HDRPDefaultVolumeProfileSettings() { volumeProfile = VolumeUtils.CopyVolumeProfileFromResourcesToAssets(rpgs.defaultVolumeProfile) }, typeof(HDRenderPipeline) ); } } menu.AddItem(new GUIContent("Reset"), false, Reset); } } #endif }