namespace UnityEditor.Rendering { internal static class ScriptTemplates { internal const string ScriptTemplatePath = "Packages/com.unity.render-pipelines.core/Editor/ScriptTemplates/"; [MenuItem("Assets/Create/Shader/SRP Blit Shader", priority = 1)] static void CreateBlitSRPShader() { ProjectWindowUtil.CreateScriptAssetFromTemplateFile($"{ScriptTemplatePath}BlitSRP.txt", "NewBlitScriptableRenderPipelineShader.shader"); } } }