namespace UnityEngine.Rendering.RenderGraphModule { public partial class RenderGraph { internal static class DebugDataSerialization { public static string ToJson(DebugData debugData) { return debugData != null ? JsonUtility.ToJson(debugData, prettyPrint: false) : string.Empty; } public static DebugData FromJson(string json) { return !string.IsNullOrEmpty(json) ? JsonUtility.FromJson(json) : null; } } } }