#if ENABLE_UPSCALER_FRAMEWORK using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; using UnityEngine.Rendering.RenderGraphModule; using System; #if UNITY_EDITOR using UnityEditor; #endif [Serializable] public class STPOptions : UpscalerOptions { // UpscalerOptions contains the injection point option with default value BeforePostProcess. // // An empty options class like this must be defined & registered if we want to // provide the option to change the injection point of the IUpscaler. // // If no options are defined & registered for an IUpscaler, there won't be a dropdown // in the Render Pipeline settings to change the injection point. } #endif