namespace UnityEngine.Rendering.UnifiedRayTracing { internal static class SID { public static readonly int _UnifiedRT_Stack = Shader.PropertyToID("_UnifiedRT_Stack"); public static readonly int _UnifiedRT_DispatchDims = Shader.PropertyToID("_UnifiedRT_DispatchDims"); public static readonly int _UnifiedRT_DispatchDimsInWorkgroups = Shader.PropertyToID("_UnifiedRT_DispatchDimsInWorkgroups"); } }