using UnityEngine; using UnityEngine.TestTools; using NUnit.Framework; using System.Collections; class RuntimeExampleTest { [Test] public void PlayModeSampleTestSimplePasses() { // Use the Assert class to test conditions. } // A UnityTest behaves like a coroutine in PlayMode // and allows you to yield null to skip a frame in EditMode [UnityTest] [Ignore("Unstable: https://jira.unity3d.com/browse/UUM-102848")] public IEnumerator PlayModeSampleTestWithEnumeratorPasses() { // Use the Assert class to test conditions. // yield to skip a frame yield return null; } }