using System; using UnityEditor.ShaderGraph; using UnityEngine.Rendering; namespace UnityEditor.Rendering.HighDefinition.ShaderGraph { static class CreateTerrainLitShaderGraph { [MenuItem("Assets/Create/Shader Graph/HDRP/TerrainLit Shader Graph", priority = CoreUtils.Priorities.assetsCreateShaderMenuPriority + 9)] public static void CreateTerrainLitGraph() { var target = (HDTarget)Activator.CreateInstance(typeof(HDTarget)); target.TrySetActiveSubTarget(typeof(TerrainLitSubTarget)); var blockDescriptors = new[] { BlockFields.VertexDescription.Position, BlockFields.SurfaceDescription.BaseColor, BlockFields.SurfaceDescription.NormalTS, BlockFields.SurfaceDescription.Metallic, BlockFields.SurfaceDescription.Emission, BlockFields.SurfaceDescription.Smoothness, BlockFields.SurfaceDescription.Occlusion, }; GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors); } } }