using System.Collections.Generic; using System.Linq; using UnityEditor.VFX.Block; namespace UnityEditor.VFX.HDRP { [VFXInfo(name = "Output Particle|HDRP Lit|Sphere", category = "#5Output Debug", experimental = true)] class VFXLitSphereOutput : VFXAbstractParticleHDRPLitOutput { public override string name => "Output Particle".AppendLabel("HDRP Lit", false) + "\nSphere"; public override string codeGeneratorTemplate => RenderPipeTemplate("VFXParticleSphere"); public override VFXTaskType taskType => VFXTaskType.ParticleQuadOutput; protected override bool allowTextures => false; public override void OnEnable() { blendMode = BlendMode.Opaque; // TODO use masked doubleSided = false; base.OnEnable(); } public override IEnumerable attributes { get { yield return new VFXAttributeInfo(VFXAttribute.Position, VFXAttributeMode.Read); if (colorMode != ColorMode.None) yield return new VFXAttributeInfo(VFXAttribute.Color, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.Alive, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AxisX, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AxisY, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AxisZ, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.Size, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.ScaleX, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.ScaleY, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.ScaleZ, VFXAttributeMode.Read); } } protected override IEnumerable implicitPostBlock { get { var orient = GetOrCreateImplicitBlock(GetData()); orient.mode = Orient.Mode.FaceCameraPosition; yield return orient; } } protected override IEnumerable filteredOutSettings { get { foreach (var setting in base.filteredOutSettings) yield return setting; yield return nameof(cullMode); yield return nameof(blendMode); yield return nameof(useAlphaClipping); yield return nameof(doubleSided); yield return nameof(shaderGraph); yield return nameof(enableRayTracing); } } protected override IEnumerable untransferableSettings { get { foreach (var setting in base.untransferableSettings) { yield return setting; } yield return nameof(blendMode); yield return nameof(doubleSided); yield return nameof(shaderGraph); yield return nameof(enableRayTracing); } } public override IEnumerable additionalDefines { get { foreach (var define in base.additionalDefines) yield return define; yield return "_CONSERVATIVE_DEPTH_OFFSET"; } } } }