using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { class WaterSystemResourcesStripper : IRenderPipelineGraphicsSettingsStripper { public bool active => true; public bool CanRemoveSettings(WaterSystemRuntimeResources settings) { foreach (var asset in HDRPBuildData.instance.renderPipelineAssets) { if (asset.currentPlatformRenderPipelineSettings.supportWater) return false; } return true; } } }