// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef LTCAREALIGHT_CS_HLSL #define LTCAREALIGHT_CS_HLSL // // UnityEngine.Rendering.HighDefinition.LTCLightingModel: static fields // #define LTCLIGHTINGMODEL_GGX (0) #define LTCLIGHTINGMODEL_DISNEY_DIFFUSE (1) #define LTCLIGHTINGMODEL_CHARLIE (2) #define LTCLIGHTINGMODEL_KAJIYA_KAY_SPECULAR (3) #define LTCLIGHTINGMODEL_MARSCHNER (4) #define LTCLIGHTINGMODEL_COOK_TORRANCE (5) #define LTCLIGHTINGMODEL_WARD (6) #define LTCLIGHTINGMODEL_OREN_NAYAR (7) #define LTCLIGHTINGMODEL_COUNT (8) #endif