fileFormatVersion: 2 guid: bcebc9ce27c38914ab465c3189313b56 ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 exposeTemplateAsShader: 1 template: name: Eye category: Environment and Materials description: "To use the Eye template, you need to use the Eye Prefab from HDRP\u2019s sample Eye scene in your project. This is because the Eye Shader Graph is dependent on vertex positions in the sample eye mesh which exists in the Eye Prefab. Because of this, HDRP\u2019s Eye Shader Graph isn\u2019t compatible with custom meshes.\r\n\r\nFor more information, see the Create an eye material page of the HDRP documentation.\r\n\r\nSupported Pipeline(s): HDRP\r\nActive Target: Eye\r\nVFX Graph Support: disabled" icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: 070094210e7a1d84dacdc659bddb8136, type: 3}