namespace UnityEditor.ShaderGraph { /// /// Literal mode says that the property being passed to a slot / node is a literal /// This is used if the node internally has a conditional statement that produces a texture reference. /// In these situations, the shader compiler requires the value being used for the switch / if to be known at compile time. /// internal interface IMaterialSlotSupportsLiteralMode { public bool LiteralMode { get; set; } } }