#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.hlsl" GLOBAL_TEXTURECUBE_ARRAY(_SkyTexture, RAY_TRACING_SKY_TEXTURE_REGISTER); GLOBAL_RESOURCE(StructuredBuffer, _AmbientProbeData, RAY_TRACING_AMBIENT_PROBE_DATA_REGISTER); #define AMBIENT_PROBE_BUFFER 1 #define _MipFogNear _MipFogParameters.x #define _MipFogFar _MipFogParameters.y #define _MipFogMaxMip _MipFogParameters.z #define _FogColor _FogColor