// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef RAYTRACINGFALLBACKHIERARCHY_CS_HLSL #define RAYTRACINGFALLBACKHIERARCHY_CS_HLSL // // UnityEngine.Rendering.HighDefinition.RayTracingFallbackHierachy: static fields // #define RAYTRACINGFALLBACKHIERACHY_REFLECTION_PROBES_AND_SKY (3) #define RAYTRACINGFALLBACKHIERACHY_REFLECTION_PROBES (2) #define RAYTRACINGFALLBACKHIERACHY_SKY (1) #define RAYTRACINGFALLBACKHIERACHY_NONE (0) #endif