// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef DEPTHPYRAMIDCONSTANTS_CS_HLSL #define DEPTHPYRAMIDCONSTANTS_CS_HLSL // Generated from UnityEngine.Rendering.HighDefinition.DepthPyramidConstants // PackingRules = Exact CBUFFER_START(DepthPyramidConstants) uint _MinDstCount; uint _CbDstCount; uint _DepthPyramidPad0; uint _DepthPyramidPad1; int2 _SrcOffset; int2 _SrcLimit; int2 _DstSize0; int2 _DstSize1; int2 _DstSize2; int2 _DstSize3; int2 _MinDstOffset0; int2 _MinDstOffset1; int2 _MinDstOffset2; int2 _MinDstOffset3; int2 _CbDstOffset0; int2 _CbDstOffset1; CBUFFER_END #endif