using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.VFX.UI
{
///
/// Vector2 properties can represent a Min-Max range. This custom PropertyRM allows to display it as a MinMaxSlider
///
class Vector2PropertyRM : VectorPropertyRM
{
public Vector2PropertyRM(IPropertyRMProvider controller, float labelWidth) : base(controller, labelWidth)
{
}
public override float GetPreferredControlWidth() => 120;
public override INotifyValueChanged CreateField()
{
var label = new Label(ObjectNames.NicifyVariableName(provider.name));
label.AddToClassList("label");
Add(label);
return new VFXVector2Field();
}
}
}