using UnityEngine; namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-LogicAnd")] [VFXInfo(name = "And", category = "Logic")] class LogicalAnd : VFXOperator { override public string name { get { return "And"; } } public class InputProperties { static public bool FallbackValue = false; [Tooltip("Sets the first operand.")] public bool a = FallbackValue; [Tooltip("Sets the second operand.")] public bool b = FallbackValue; } public class OutputProperties { [Tooltip("Outputs true if both operands are true. Otherwise, outputs false.")] public bool o = false; } protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return new[] { new VFXExpressionLogicalAnd(inputExpression[0], inputExpression[1]) }; } } }