using UnityEngine; namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-Modulo")] [VFXInfo(category = "Math/Arithmetic", synonyms = new[] { "%" })] class Modulo : VFXOperatorNumericUniform { public class InputProperties { [Tooltip("The numerator operand.")] public float a = 1.0f; [Tooltip("The denominator operand.")] public float b = 1.0f; } protected override sealed string operatorName { get { return "Modulo"; } } protected override VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return new[] { VFXOperatorUtility.Modulo(inputExpression[0], inputExpression[1]) }; } } }