using UnityEngine; namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-SampleTextureCube")] [VFXInfo(name = "Sample TextureCube", category = "Sampling")] class SampleTextureCube : VFXOperator { override public string name { get { return "Sample TextureCube"; } } public class InputProperties { [Tooltip("Sets the texture to sample from.")] public Cubemap texture = null; [Tooltip("Sets the texture coordinate used for the sampling.")] public Vector3 UVW = Vector3.zero; [Min(0), Tooltip("Sets the mip level to sample from.")] public float mipLevel = 0.0f; } public class OutputProperties { [Tooltip("Outputs the sampled value from the texture at the specified UV coordinate.")] public Vector4 s = Vector4.zero; } protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return new[] { new VFXExpressionSampleTextureCube(inputExpression[0], inputExpression[1], inputExpression[2]) }; } } }