namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-Subtract")] [VFXInfo(category = "Math/Arithmetic", synonyms = new []{ "minus" })] class Subtract : VFXOperatorNumericCascadedUnified { protected sealed override string operatorName => "Subtract"; protected sealed override double defaultValueDouble => 0.0; protected sealed override VFXExpression ComposeExpression(VFXExpression a, VFXExpression b) { return a - b; } } }