using System; using UnityEngine; using UnityEngine.VFX; using UnityEngine.Rendering; namespace UnityEditor.VFX { [VFXInfo(type = typeof(CubemapArray))] class VFXSlotTextureCubeArray : VFXSlotObject { public override VFXValue DefaultExpression(VFXValue.Mode mode) { return new VFXTextureCubeArrayValue(0, mode); } } }